|
Name |
Abilities |
Donkey
Kong |
Swinging,
jumping, rolling, swimming, chucking |
Diddy
Kong |
Swinging,
jumping, rolling, swimming, barrel carryin', teetering |
|
Name |
Abilities |
Funky
Kong |
Allows
player to fly to any completed area |
Candy
Kong |
Saves
player's game progress |
Cranky
Kong |
Gives
players advice |
|
Name |
Abilities |
Rambi
(rhinoceros) |
Breaking
through walls, enemies and other obstacles when mounted |
Expresso
(ostrich) |
Fast
transportation on the ground or through partial flying |
Enguarde
(swordfish) |
Underwater
transportation and enemy attack by impaling |
Squawks
(parrot) |
Illuminating
light in caves and caverns |
Winky
(frog) |
Jumping
power and able to knock out Zingers |
|
Name |
Abilities |
Kritter |
Various
jumping skills and patterns of movement |
Krusha |
Great
strength |
Klump |
Strength,
protective helmet |
Klap-Trap |
Manic,
snapping jaws |
|
Name |
Abilities |
Rockkroc |
Rapid
running with outstretched, grabbing arms |
Necky |
Firing
of nuts from their mouths |
Mini-Necky |
Firing
of nuts horizontally from their mouths |
Zinger |
Spikes
and deadly stingers |
|
Name |
Abilities |
Manky
Kong (ape) |
Barrel
throwing |
Army
(armadillo) |
Roll
up and roll-attack at player |
Slippa
(snake) |
Slither
stealthily, attack in groups |
Chomps
(shark) |
Hunt
in packs, form blockades |
|
Name |
Abilities |
Chomps,
Jr (small shark) |
Agile,
sporadic movements |
Squidge
(jellyfish) |
Camouflage, diagonal surging motions, attack in packs |
Clambo
(shellfish) |
Firing
of deadly pearls |
Croctopus
(octopus) |
Agility,
rotating tentacles |
|
Name |
Function |
TNT
Drum |
Explodes
when thrown |
Barrel
Cannon |
Launches
player out after jumping inside |
Funky
Barrel |
Aeroplane-barrel
for transportation |
Spin
Barrel |
Spins
and launches player when desired |
Steel
Keg |
Transportation
and smashing through enemies |
Continue
Barrel |
Allows
a stage to be continued after a failed attempt |
DK
Barrel |
Makes
the ape's partner playable, or is a regular barrel if both apes
are already playing |
Regular
Barrel |
Throwing
weapon |
Objects:
Items to Collect |
Name |
Function |
Golden
Letters |
Collecting
all letters that spell 'K-O-N-G' earns an extra life |
Balloons |
Extra lives: red - one, green - two, blue - three |
Bananas |
Game
mission is to collect all bananas stolen by the Kremlings. Every
one hundred collected earns an extra life. |
Lives |
Enable
continuation of play |
Golden
Rambi Token |
Collect
three to become Rambi and collect tokens in his Token Area |
Golden
Expresso Token |
Collect
three to become Expresso and collect tokens in his Token Area |
Golden
Winky Token |
Collect
three to become Winky and collect tokens in his Token Area |
Golden
Enguarde Token |
Collect
three to become Enguarde and collect tokens in his Token Area |
|
Name |
Levels |
1 |
Kongo
Jungle |
1.
Jungle Hijinxs, 2. Ropey Rampage, 3. Reptile Rumble, 4. Coral
Capers, 5. Barrel Cannon Canyon, 6. Very Gnawty's Lair |
2
|
Monkey
Mines |
1.
Winky's Walkway, 2. Mine Cart Carnage, 3. Bouncy Bonanza, 4.
Stop & Go Station, 5. Millstone Mayhem, 6. Necky's Nuts |
3 |
Vine
Valley |
1.
Vulture Culture, 2. Tree Top Town, 3. Forest Frenzy, 4. Temple
Tempest, 5. Orang-Utan Gang, 6. Clam City, 7. Bumble B Rumble |
4 |
Gorilla
Glacier |
1.
Snow Barrel Blast, 2. Slipslide Ride, 3. Ice Age Alley, 4. Croctopus
Chase, 5. Torchlight Trouble, 6. Rope Bridge Rumble, 7. Really
Gnawty Rampage |
5 |
Kremkroc
Industries Inc. |
1.
Oil Drum Alley, 2. Trick Track Trek, 3. Elevator Antics, 4.
Poison Pond, 5. Mine Cart Madness, 6. Blackout Basement, 7.
Boss Dumb Drum |
6 |
Chip
Caverns |
1.
Tanked Up Trouble, 2. Manic Mincers, 3. Misty Mine, 4. Loopy
Lights, 5. Platform Perils, 6. Necky's Revenge |
7 |
Gang-Plank
Gallion |
N/A |
 |
Sources
Donkey Kong Country: Nintendo Player's Guide. Redmond,
WA: Nintendo of American, Inc., 1994. |